PlayStation 4 Announced!


So the currently least well kept secret in the gaming industry has been unleashed, the Sony announced the PlayStation 4 this evening. You know what? I’m not completely blown away. I’m satisfied, mind you, and I’m looking forward to owning a PS4, but I’m not blown away by anything that was demoed tonight. Well… Maybe Killzone: Shadow Fall… but then, I’m a Killzone addict.

Frankly, I liked what I saw for the most part, and I think this is going to be a fun and interesting system to own. I have little to complain about the PS4 itself. It’s using an x86 processor, in all likelihood, one of AMD’s Trinity APUs since the term APU was thrown around repeatedly and they, frankly, are about the only game in town when it comes to an APU. Connected with that, by extension, will be an AMD Radeon based GPU in all likelihood, which will allow graphics performance to be improved via Radeon’s hybrid Crossfire X technology. Undoubtedly these will be customized processors, designed specifically for the PS4 and not commercially available, but ultimately, as Sony stated, this will be basically a PC machine. I’m both pleased and disappointed by that… The Cell architecture was really advanced and I think another generation of it in a game system probably have blown us all away with its processing capability, but then as was pointed out several times this evening, the complexity of developing for it has been getting in the way of PS3 development. Similarly, it’s an acknowledgment that at some point, I could put together a machine with similar or better specs, and perhaps find a way to get PS4 titles to run on my desktop… Not what they want, obviously, but possible… However, by using mostly off the shelf components, it’ll drive the cost of the machine down tremendously; I paid $500 for my PS3, and I don’t regret it, but if I can pay $300 or less for my PS4, I’ll be hysterically happy…

Of course, the long standing rumor is that the next Xbox will also be based around an x86 processor, and has even been rumored to use Radeon GPUs as well… I suppose you could say that the day of the consoles is over, despite the constant proclamations that PC gaming is dead [thanks to the consoles]. Even with Valve’s upcoming Steam box, it’s little more than a PC running Linux… Ultimately, it’s very interesting to see that the PS4 and Xbox could literally be kissing cousins, and I wonder how long it’ll take the hacker community to figure out how to get a PS4 up and running on a next generation Xbox’s OS and vice versa, possibly to multi-boot the operating systems and have one console to rule them all… The advantage of exotic hardware is difficulty in bootstrapping it and then getting a compatible OS to run on it, or developing such an OS… PC hardware… well, let’s just say that the hardware is extraordinarily well known, and I wouldn’t be surprised to see someone running Linux on the PS4 or next-gen Xbox on release day.

As for the rest of the announced specs for the PS4, they’re interesting… Though it’s also interesting what wasn’t announced in those specs. So we know we’re getting 8 GB GDDR5 RAM, which should give developers lots of memory to play with. A constant criticism of Sony’s consoles over the last 13 years has been the limited amount of memory they have. 8 GB goes well past the rumors I heard just today; this morning I read that it would have 4 GB RAM. Still, 8 GB seems like a lot, and it might be enough to last a long time, but one of the complaints I’ve seen about x86 hardware is that it typically requires more RAM for some things, not to mention that there’s still that legacy memory hole between 640k and 1 MB. Not that that’s very big or important these days, but it may have been more advantageous to include 16 GB RAM rather than just 8. Back in the days of the PowerPC Macintoshes, many applications running on the Mac required and used less RAM than the PC version of the same application. Maybe it was MacOS versus Windows, or big-endian versus little-endian. I don’t know. But this may be an issue.

As I mentioned, it’s curious what wasn’t mentioned in the specs of the PS4, though there may be good reason for that. We can assume it will have a Blu-Ray player, but it wasn’t discussed. There was no mention of network connectivity besides the fact that we know it will connect to the internet. Will it still have an traditional ethernet port? Or will it be wifi only? What wifi standards will it support with 802.11AC coming up soon? We know the current PS Move controller will work with it, but will Dual Shock 3 controllers? Does it even have Bluetooth, or did it go with a proprietary wireless technology like Microsoft did with the Xbox 360? It has a hard drive, but what size? Will the hard drive be removable and user upgradable? Will it have USB ports, and if so how many? Will games be encouraged to allow keyboard and mouse where applicable, such as in a MMORPG or certain FPS games that have a history on the PC? It’s not going to be directly backwards compatible with the PS3, but they stated that you would some how be able to play PS3 (and earlier) games eventually, possibly through Gaikai technology… Will that be free? Will I have to mail in my PS3 games to play them on the PS4?

There are lots of unanswered questions, though I think a lot of them were deliberately left nebulous for two reasons. The first and most important reason is so that Sony has some flexibility in adjusting the final specs before the console goes into mass production, in order to maximize profit (or at least minimize initial loss), without being accused of scaling back the features and power prior to release. That’s why we didn’t hear an official gigahertz speed being bandied about, and I, personally, didn’t hear anything about an 8 core processor being used even though that’s the top raging rumor at this point. As hard drive prices fluctuate, APU and GPU processor production yields vary, and whether or not 802.11AC gets made into an official standard or not, Sony can take its time and evaluate which combination of technologies will go into the final production version of the PS4, and they can determine a suggested retail price for when the release actually occurs, all without taking fire. Well, any more fire than they probably already will for moving away from Cell. (I should note, however, that IBM, the primary producer of the Cell processor in collaboration with Sony pretty much stopped active development of the technology some time ago, so the best we’d have gotten would have been perhaps a multi Cell processor game system or one with a souped up clock speed; not necessarily a better processor or better technology.)  I suspect the second major reason that we haven’t gotten an official announcement about all those things left unsaid about the PS4 is that Sony didn’t want to reveal any more information than necessary considering that we all know Microsoft’s Xbox division was sitting there watching this announcement (despite their proclamations that no one cared what was happening tonight).

I’d say there’s about an 80% chance that there was a product development meeting going on at Microsoft at the same time as and extending for several hours after the PS4 announcement this evening. Microsoft wants to make people think that it doesn’t care. Microsoft needs to believe that they know their new console will be so much better than Sony’s that they don’t need to lose any sleep over it. The fact of the matter is that they are losing sleep over it, just like Sony’s been losing sleep over theirs. It’s been a game of one-upmanship; always has been, always will be. Except that Sony didn’t quite do as good a job in the last generation as they should have. In my opinion, the PS3 was and still is superior to the Xbox 360, however it’s not as superior as it should’ve been for a console that came out a year later. They lost the initiative and as a result trailed the 360 for pretty much the entirety of the life-cycle of the generation. I still think that PS3 exclusive games look and play better than Xbox 360 exclusive games, but with the added development complexity and the fact the cross/multi platform games consistently look and play worse on the PS3 than the 360, I have to concede that Sony lost out. I also think that Sony failed to deliver in that generation with some of the features they promised would come along… Take cross-game chat, for instance… It was mentioned as coming soon as far back as 2008.  When PlayStation+ came along, it was stated that you’d be able to initiate a cross game chat as a subscriber, but it still hasn’t come to pass. Hell, the option to take screenshots was added to the PS3 firmware years ago, but most games don’t support that at all… And it’s things like that gave and gives the 360 the momentum and Microsoft the bragging rights in terms of popularity. As owner of both a 360 and a PS3, I’ll tell you that my 360 is extremely dusty and rarely used. I’ve never experienced a red ring of death because I haven’t used it sufficiently for it to happen. I hated the crappy headset that came with it, and the cable broke, forcing me to buy the crappy wireless headset that will only work with my 360. I HATE having to pay a subscription fee to play games with my friends online… But at least it came with a headset, my PS3 didn’t. I initially used a USB one I already had, then got the official PS3 Bluetooth headset which I’m currently also using with my cellphone. On the other hand, I had to buy a battery for the 360’s controller in order to use it wirelessly; at least the PS3 controllers have built-in rechargeable batteries which don’t get a memory nearly as fast as the expensive 360 batteries do. (The one and only battery I bought for the 360 became useless within months of buying the system. My PS3 controllers’ batteries are still going strong, and I’ve had them longer.) Yes, my PS3 is a little more dusty than it used to be, but that’s because I’ve been doing a hefty amount of writing, PC gaming, and reading as of late, but whenever I get the Netflix urge, or the desire to blow something away, it gets powered up immediately.

I love my PS3, and in the Sony-Microsoft war, I favor Sony. But in the last generation, they came second. PS3 was considered second for development of titles, and inferior products were often produced. I have to admit that.  I think that Sony announcing the PS3 so far ahead of even E3 is an attempt to gain the upper-hand this time around, and despite Microsoft’s outward indifference, they’re probably very concerned about what they saw tonight. Of course, Microsoft as a long history of assimilation that Sony probably didn’t take into consideration… Microsoft many times in the past has either bought out rival technologies and incorporated them into their own product, or just incorporated the features claiming to have had them all along. I think the only time they didn’t follow that pattern was with the Xbox 360 with the HD-DVD technology versus Blu-Ray. Now, I’m not going to reopen old wounds, but Microsoft had a huge stake in that fight and lost, and though they phased out the HD-DVD external drive for the 360, they never admitted defeat by producing a Blu-Ray drive for it. They would claim that the Xbox didn’t need it, or it didn’t fit within their platform design, personally, I think they were just holding a grudge and refused to swallow their pride. At the very least, I think they have to include it with the next Xbox just to stay relevant… After all, Nintendo didn’t and their Wii-U is looked upon as even more of a toy than the original Wii was now; they put themselves out of contention for the dominant next generation platforms.

Any how, getting back to tonight’s announcements, I think the biggest disappointment for me was the Square Enix “announcement.” They basically got on stage, got screen time, and showed a demo that I swear they were showing a couple years ago. The Luminous game engine demo they showed was showcased at a prior time… It may have been last year’s E3, it might have been earlier, as I believe it was. I know it’s old, because I recognized it as soon as it started playing, and as an industry outsider, it’s impossible for me to have seen it running on the PS4 before tonight. But it was not something that was cooked up to demonstrate the PS4’s power, and I don’t know why they were allowed to claim as much. Unless, of course, when it debuted previously it was running on a PS4, but some how I doubt that. As a result I thought their announcement was pathetic and sad, especially when they then teased a Final Fantasy announcement at E3. As a friend of mine said during the presentation, “If it’s not a FF VII remake, I doubt if I will care.” Square Enix can spend all the money they want on new engines and developing new technologies, but the fact of the matter is they’ve lost their way with the Final Fantasy franchise. They are, like so many newer game developers, are showcasing pretty graphics and perhaps some interesting game play rather than telling a good story through their games. That’s why Final Fantasy 12-14 aren’t doing all that well… They forgot how to tell a story in their games. That’s why everyone wants Final Fantasy 7 to be remade. It was probably their last game that seemed to have heart and soul; the only think it needs is to be updated graphically. Square Enix claims it would be impossible, that it would cost too much to do, and take too much time, yet they want to waste their time on inventing new game engines and claim performance break-throughs that they aren’t actually demonstrating. Frankly, considering they’re sitting on the code to FF VII, I don’t see what the big deal is. Sure, a lot of it would probably need to be reimplemented to take into account the higher memory requirements of the high definition graphics, and yes they could use all sorts of more modern graphical techniques to accomplish some of the things they did in the original, but we’re ultimately not talking about developing a whole new game mechanic. We players were fine and happy with the old school game mechanics, and Square Enix’s own purported technology demonstration shows us that they have the time and techniques to update this classic game. So why not do it? I wish I had an answer. All I can say is that of all the things I saw at this announcement, I was most disappointed by their segment.

So…  That’s where I stand on things. The PS4’s hardware, at least as announced, isn’t exactly mind blowing, but I concede and acknowledge why they’ve taken the direction that they did. I’m more curious than ever about Quantic Dream’s Beyond, and although I knew that Killzone would eventually be represented on the PS4, I was fully expecting it to be a version of Killzone: Mercenary, not a completely new title. I nearly peed my pants when I saw Shadow Fall. I’m not kidding. But the one thing that was missing that I really, really, really wish had been present was an announcement from Insomniac Games stating that the Resistance franchise would be present on the new console.

The Resistance series really didn’t get the recognition it deserved. As one of the PS3 launch titles, it (Resistance: Fall of Man) was frequently compared to Gears of War, which it really shouldn’t have been. Yes, it was the launch shooter game just like Gears was, but it was a first person shooter versus a third person shooter, set in the past rather than the future on some unknown planet, and had a really deep storyline. And the multiplayer on all three games, though different in each case, was amazing in each case. I still love playing the first one and dropping air-gas grenades on my friends. I absolutely love the teamwork based co-op on Resistance 2 that involved several basic missions spruced up randomly by changing starting locations, events, and objectives. And the competitive multiplayer in R2 was exceeded only by M.A.G. (by the now defunct Zipper) in terms of simultaneous players! Resistance 3‘s story and multiplayer modes were even more fun, frankly, though the game definitely seemed to be Insomniac’s way of saying goodbye to the franchise… The end of the game seemed to say it all, and sadly I don’t foresee a new entry to the franchise on the PS4, but I strongly urge Sony and Insomniac to reconsider!

Similarly, since I mentioned M.A.G., I fear that it will not see a follow-up, nor will we see a new SOCOM on this generation now that Sony has closed the studio formerly known as Zipper. M.A.G. was flawed, big time, but it was and is a fun game. I think the concept is great, but I think it never got the polish it really needed, though Zipper was working towards accomplishing it. I think it’s sad, however, that the M.A.G. website and apparently development went quiet once SOCOM 4 got announced. Those the game is still playable, and I fully intend to pick-up my 2+:1 KDR as a sniper at some point, the game is practically abandoned. It’s parent is no more, and Sony doesn’t seem the least bit interested in continuing it. And once Unit 13 was shipped out the door for the Vita, the future of the SOCOM franchise became uncertain as Zipper was promptly dissolved. Will we see these games revived on the PS4 at some point? Seven years is a long time, so maybe we will see it happen, but I wouldn’t hold my breath…

Finally, as far as wishful thinking goes, I want a sequel to Heavenly Sword on PS4. As nice as God of War is, I don’t want another God of War game. I want to breathe new life into Heavenly Sword, another PS3 launch title that has long since been dormant. There’s no reason that Noriko should continue to be ignored; the game was beautiful, the game play was beautiful, and the story was amazing. I would sell my car today to pre-order the PS4 if I knew that a new Heavenly Sword game was coming, But alas…

So, there you have it. Everything that’s on my mind regarding the PS4, the next Xbox, a few kick ass games, the laments and concerns I have for a few franchises,  and one brain dead presentation. Take it as you will, and discuss freely.

Early E3 2012 Impressions


I should actually make this post about my impressions about Sony’s pre-E3 conference this year, but I want to talk about at least one game that had nothing to do with Sony’s conference so I decided to just make this about E3 showings in general… Although I own an Xbox 360, it rarely gets turned on, I just use my PS3 a lot more than the 360 and enjoy it more as well. I’m a PlayStation man, what can I say? Needless to say, I didn’t watch the Microsoft pre-expo conference.

Nonetheless, the game I want to mention that wasn’t covered in Sony’s conference is Dead or Alive 5… I had absolutely no idea until today that it was in the works and I have to confess I’m really excited that it’ll be one the PlayStation after the franchise’s long absence from the platform. I’m even more excited that Team Ninja is responsible for bringing it; although I haven’t had the opportunity to play too many of their games in recent years, I always remember the fun I had with my buddies playing the original Dead or Alive on the original PlayStation! Now, I’ll confess there was the legendary breast physics that drew me to the game at that time and has left a huge impact on me since, but the characters were fun to use, and I’m amazed by the interactive fighting stages in this latest installment! While I’ve mainly been a Street Fighter kind of guy for the last few years, I think DoA 5 will fill that gaping hole that Soul Blade/Edge/Calibur left in me with it’s previous installment: when Soul Calibur V was announced, I found I just had no interest in the series any more. IV let me down that much despite not doing a thing wrong… But, I digress… DoA 5 appears to be the pseudo-3D fighter I’ve been waiting for on PS3, and I’m eagerly awaiting the chance to play it!

Being a Sony guy, I have to confess I was let down by Sony’s conference. The Wonderbook for PS Move is interesting and all, but I wouldn’t have made a fuss about it in today’s conference. Even the audience at the auditorium was less than thrilled by it. Now, I know they were excited because they get to have a tie in with J.K. Rowling’s Pottermore and Harry Potter universe, possibly as an exclusive, via Wonderbook, but frankly, that’s not the sort of announcement that I, as a 40 year old gamer, was looking for. I have the Move, and I’d consider getting the Wonderbook and Book of Spells as something to do with my five year old, but that did not get my heart pumping… Especially when the captions, purposefully or accidentally, indicated that the gameplay was not live and the speaker specifically stated moments later that it was. For me, the demo players looked like they were having difficulty getting the game to do what they wanted, when they wanted, which could very well mean that it was pre-recorded footage that was out of sync with the players demonstrating it on stage. If it was indeed live, then the application (because I wouldn’t really call it a game) was laggy, and it’s still not something that should have been demoed prior to the official start of E3.

There were some games demoed that did get me excited and interested, however. The first is Quantic Dream’s Beyond: Two Souls, which, simply put, looks amazing. That alone is nothing out of the ordinary for that studio… I never played Heavy Rain, but every little bit I saw of the game looked amazing, and I regret never having had the money to spare for it. The Kara technology demo was also amazing and I suspect heavily laid the groundwork for Beyond. It’s still way too early to see what Beyond is going to be, but I’ll tell you now that I’m excited about it! I love a game with a great story line, and this is going to be one that has so much to reveal! 15 years in a character’s life?!?! Holy shit! Even more remarkable is that the lovely Ellen Page will be voicing the game’s main character, Jodi Holmes.

I love role playing games as much as I love air, but when I want to truly unwind, I like to kill things in first person shooters. I won’t even begin to cover the FPS games I’ve played, loved, and mastered over the last 20 years, but today’s press conference had me eager to play Ubisoft’s Far Cry 3. This is a franchise I never played beyond a beta or demo, so I don’t know anything about the story line, characters, or quirks that make it any different from any of the others. But the 4 player co-op caught my eye… In some ways, this game’s co-op mode reminds me of Valve’s Left 4 Dead series (the primary reason I bought my 360), and in others it reminds me of Insomniac’s Resistance 2‘s co-op mode. Considering I love both of those games, I got pretty interested in the game play on Far Cry 3 and I could see myself buying the game simply for that if three of my PS3 owning friends also get it… I did a bit of reading on IGN’s web site about what they thought of FC3‘s co-op mode, and it was hardly favorable, but I think it’s something that I’ll keep my eye on. According to IGN, the game is 3 months away from release and they were pessimistic about the chances of it improving before then, but I’ve seen a lot change in a final release in shorter time. Not to mention that the game as it exists at E3 today may very well be weeks or months old code.

There will be those that are extremely excited over God of War: Ascension but I saw it, more or less, as desperation. The God of War series has been an amazing seller for Sony, and it has done some pretty amazing things over all, especially with #3 which included combat on the back of a titan climbing mount Olympus, but this new one really didn’t seem to do anything particularly groundbreaking. Maybe I’m just not that into Kratos and his adventures — as a matter of fact, I’m not, I’d much rather see a follow-up to Heavenly Sword than another God of War entry — but it really looked like Sony decided to make another GoW game to keep money flowing into the coffers while they prep for the next generation. By this point, I was fairly disappointed in Sony for only having one strong, original title in the line up prior to the official start of E3, but then they reminded me of exactly what I needed to be reminded of…

Naughty Dog has been impressing me since the day I bought my PS3. Before then, actually, because I saw video and screenshots of Uncharted: Drake’s Fortune long before I had the money to buy my PS3. One of the first games I bought was Uncharted, and I still play it and its sequels on a regular basis! I still haven’t found all of the treasures in any of the three games, and I’m not about to stop looking! (I refuse to use a guide for most games, and especially these.) Uncharted 3: Drake’s Deception, sadly, felt like a goodbye to me, that Naughty Dog was ready to move on to bigger and better things. If that’s the case, then I can think of nothing more suitable as a follow-up than The Last of Us. There’s no need for me to describe The Last of Us because I’m sure there are a thousand blogs out there doing just that, and a couple hundred game magazines doing the same in print and electronically, but it looks to be just the kind of game I’ve been waiting for. As I watched the demo for the game tonight, I was reminded of playing the original Resident Evil game on my PlayStation back in 96 when I would get creeped out to the point that I couldn’t play the game at night. While Last of Us may or may not involve zombies, genetic engineering gone bad, and betrayal like RE did, it frankly looks like another amazing work of art weaving extreme attention to detail, an engaging and thoughtful storyline, and brutal realism from one of the premiere PlayStation developers. In my humble opinion, this is a game worth buying a PlayStation 3 to play!

Between Beyond and Last of Us, I think Sony could have let a team of monkeys throw poop at the audience and still pulled off a positive conference this evening. The other games didn’t hurt [much at least], but those were the two stars. The PlayStation All-Stars Battle Royale looked interesting, and got even better when it was revealed that Nathan Drake (from the aforementioned Uncharted series) and the Big Daddy (from BioShock) were going to be gracing the game as playable characters, but I was unusually uninterested for most of the conference.

Kingdoms of Amalur: Reckoning


Whether you’ve heard of this game or not, it comes out Tuesday and the demo has been available for a week or more. If you’re a gamer or a geek, chances are you’ve heard of it and have been anxious to get your grubby little hands on it for quite some time. I am such a geek, though I’ll confess I’ve only had a wait and see attitude regarding Kingdoms of Amalur for quite some time.

The reason is kind of simple. Despite the creative genius behind 38 Studios, I’ve usually found that people that are good at one thing are seldom good at anything else. I’ve been a fan of R. A. Salvatore for the last 20 years, and I’ve respected
Todd MacFarlane as a comic and toy genius for almost as long. Add in a baseball player (sorry! I can’t recall his name and I’m too focused to look it up right now) and I figure that they might make great figureheads for a company seeking investors. But what do they know about video games?

Before I give you my answer, I’ll tell you that in principle, Kingdoms sounded intriguing from the very beginning. It’s a completely new property, unburdened with intellectual property rights of any of the past works of the company’s top name talent. Launching a new world is risky business even for the top talent and established developers. That’s why Activision keeps going back to the Modern Warfare cash cow, and even Blizzard takes a long time to launch new products within their proven franchises and is slowly, almost reluctantly prepping this new one, project Titan. So three guys famous for doing other stuff getting together to first form a new video game company and launch it with a completely original title is pretty fucking ballsy if you ask me.

That said, Kingdoms isn’t perfect. I played the demo all the way through twice last night on my PC, and most of the way through on both Xbox 360 and PS3 today, and I found a few rough edges that need to be polished, especially on the PS3 version. (Most notably the load times are longer and the particle glow effects seem to be toned down on the Sony system.) The PC version ran well on my nearly uber modern PC (AMD FX-8150, 16 GB RAM, and, wait for it, Radeon HD 4870!) but the control scheme felt like it was adapted from the console version and only recently someone said “Wait a minute guys! We have a fucking keyboard!” I never did get comfortable with the Xbox controller so I have to say that the PS3 seems to have the most precise and comfortable control scheme. Of course, it might also have to do with the fact that I played that version last… But there was something missing with that version… As I played the other two versions, there was a sense of smoothness to the animation that I just didn’t get on the PS3, though the animations and artwork were virtually identical to my untrained eyes. It took me trying to describe it to one of my best friends to figure out a possible suspect as to what it was; my video card, the Radon HD 4870 is about 4 years old, and the 360 is at least 6 years old… I think the gpu in those beasts were straining at some points giving the game a feel of smoothness that wasn’t really there. The PS3, though no youngster itself, seemed to just power through the graphically intense game as if it were walking through air instead of a river. At least I think that is it…

In any event, I have to say that I like the game very much. I love that it’s an original fantasy story that’s displacing, at least for now, some of the old familiar faces in the fantasy genre. Though there’s a race called the Fae that is probably akin to the various interpretations of the elf, in the demo, at least, elves are no where to be found. Neither are dwarves. Humans are present as are gnomes, but I’m not entirely sure what the species the player characters are. In some ways they appear to be elves t with their pointed ears, but that’s about where the resemblance ends. I personally kept getting drawn to select a female character of the bottom most subspecies because I found them gorgeous. And I love how the actual customized character model, utilizing the correct equipped equipment, is used in the cut scenes instead of being either left out or made generic.

The magic system is different from the traditional implementations in fantasy, and I love the idea that the character can alter the path of the world’s destiny [in theory]. The game’s mythology is also unique and engaging to the point that, despite intending to stop playing as the night grew long, I kept finding myself wanting to play for just another few minutes. Even now, without touching the game in 12 hours, I want to play it. The more I think about Kingdoms the more convinced I am that it’s what I’ve been seeking in an RPG for a long time.

I never got into Fallout 3. I’ve played Oblivion and I got lost rather quickly, and fear the same from Skyrim. I do play World of Warcraft but sometimes I feel like I’m just grinding away with little or no fulfillment; I sometimes play merely for some social interaction with people that I’ve known in-game for years. Star Trek Online has improved considerably in the last two years, but I still hate anything that has to do with an away mission, and I wouldn’t call any of it a role playing game. I haven’t played a Final Fantasy in 10 years and Fable, while amazing, is more of a technology demonstrator than a game to me. Kingdoms of Amalur brings me back to the old school computer role playing games that are long gone and yet manages to satisfy my hardcore gamer itch.

It’s not perfect, but it’s a pretty great game in my opinion.